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High Concept

Players take control a full team of iconic mercenaries and fight over strategic resources in this physical conversion of Valve's popular FPS, Team Fortress 2. Focusing on team composition and tactical movement, this game captures much of the essence of TF2 that players have come to know and love.

 

Permission was recieved from Valve to create this non-commercial conversion of Team Fortress 2.

Personal Learning Goals

• Digital-To-Physical Conversions

• Systems Design

• Level Design

Production Info

• 1 Month Project

• Solo Project

What Went Right

Being quite fond of Team Fortress 2, I wanted to capture the essence of what separated the game from all other shooters out there on the market. For me, this was how the different classes interacted with each other, and the teamwork that emerged from those relationships.

 

I was able to successfully capture these dynamics in my conversion, which makes the board game truly feel like Team Fortress 2, instead of a game with the same IP but different mechanics.

What Went Wrong

Because of my focus on team composition and strategy, Team Fortress 2: The Board Game can take a while to play. An average play session lasts around 45 minutes, but games can run up to an hour.

 

This is quite different from the fast-paced action in the FPS itself, so while my conversion feels like TF2, it doesn't play in quite the same way.

Team Fortress and the Team Fortress logo are registered trademarks of Valve Corporation. © 2013 Valve Corporation. All rights reserved.