Roller Coaster Rampage is an indie rollercoaster simulation game where players build tracks in real-time in order to guide their roller coaster through an amusement park, collecting gems and crashing through rides to get the highest score possible.
Personal Learning Goals
• Systems Design
• UX Design
• Playtest Metrics
• 3 Month Contract
• Collaborated with 1 programmer and 3 level designers.
What Went Right
Over the course of 3 months, the design team was able to increase the ratings that that we recieved from playtesters from an average of 4/10 to 7/10.
This was done by improving the controls and in-game HUD, designing new levels which would be more engaging, and designing a scoring and energy system which would incentivise players to go fast and cause mayhem, instead of carefully collecting every gem. I was able to work closely with the other designers to ensure all of our designs synergized and built off of each other.
What Went Wrong
We had no formal QA department, which made testing difficult. This was mitigated by bringing the game into local game stores to test with customers, but we still suffered from a lack of formal testing.
In addition, nobody on the team had any marketing experience, so we were unable to gain the press exposure that we wanted for the game. As a result our release was fairly quiet, and we didn't get much attention.