LetterShift_v1 2013-10-14 10-26-53-05.png
LetterShift_v1 2013-10-14 10-26-53-05.png
LetterShift_v1 2013-10-14 10-27-40-30 copy.PNG
LetterShift_v1 2013-10-14 10-27-40-30 copy.PNG
LetterShift_v1 2013-10-14 10-27-43-27 copy.PNG
LetterShift_v1 2013-10-14 10-27-43-27 copy.PNG
LetterShift_v1 2013-10-14 10-27-46-22 copy.png
LetterShift_v1 2013-10-14 10-27-46-22 copy.png
LetterShift_v1 2013-10-11 16-00-20-67.png
LetterShift_v1 2013-10-11 16-00-20-67.png

High Concept

LetterShift is a relaxing word game that gives players a large degree of freedom in how they wish to play. Players shift rows and columns of letters around in order to create words, which they may then score for points. Using the Scrabble OSPD dictionary and having bilingual support, LetterShift will appeal to many casual gamers.

Personal Learning Goals

• Systems Design

• UX Design

• Prototyping

Production Info

• 2 Month Development Cycle

• Solo Project

What Went Right

Inspired by memories of playing word games with my mother as a child, I wanted to create a peaceful, soothing game that reflected by experiences and allowed players to express themselves through words in a stress-free environment.

 

After an early physical prototype involving simple wooden Scrabble tiles, I was already recieving positive feedback from playtesters. Students at DigiPen would play the game just to relax and take a break from studying.

What Went Wrong

I developed LetterShift in the ZeroEngine, using the software that I was the most comfortable with at the time. This turned out to be a mistake, because while the game turned out well I could only distribute the game on the PC, when the concept is much better suited for a mobile or tablet game.

 

Looking back, it would have been a better idea to build the game in Unity so I could distribute the game on iOS and Android, giving me a wider and more appropriate audience for the game.